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/NW4C-1.2.23/sources/shaders/font/
Dfont_RectDrawerShader.vsh105 mov rTempPos.z, uUniformMtx[ a0.x + 2 ].x // temp z = z
106 abs rTempPos.z, rTempPos.z // temp z = abs(temp z)
107 add rTempPos.z, rTempPos.z, uStereoCamera.y // temp z += add dist
114 mov rTempPos.x, uStereoCamera.w // temp x = half parallax
115 sub rTempPos.y, rTempPos.z, uStereoCamera.z // temp y = temp z - Dlevel
116 rcp rTempPos.z, rTempPos.z // temp z = 1 / temp z
117 mul rTempPos.z, rTempPos.y, rTempPos.z // temp z *= temp y
118 … rTempView.x, rTempPos.x, rTempPos.z, rTempView.x // x = temp x * temp z + x
/NW4C-1.2.23/demos/Nw4cDemo/include/
Dframework.h126 bool temp = m_IsAddFrame; in GetAddFrame() local
128 return temp; in GetAddFrame()
/NW4C-1.2.23/tools/DebuggerLauncher/
DCLOADRUNCTR.H115 TCHAR temp[MAX_PATH]; in Initialize() local
116 wsprintf(temp, TEXT("%s\\BIN\\%s"), dirname, TEXT("loadrun_ctr.dll")); in Initialize()
117 m_hDLL = LOADLIBRARY(temp); in Initialize()
Dreadme.txt16 The macro coded here is saved in "%NW4C_ROOT%\temp\DebuggerMacro.MCR" and loaded at startup.
17 …If debugger software connected to the target device already exists, "%NW4C_ROOT%\temp\DebuggerMacr…
/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_SetAnimRange.mel2674 string $temp, $work;
2675 for ($temp in $tmpList)
2677 $work = `nodeType $temp`;
2681 $retList[size($retList)] = $temp;