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Searched refs:targetPosition (Results 1 – 7 of 7) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_LookAtTargetViewUpdater.cpp93 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update() local
111 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update()
115 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update()
119 NW_ASSERT(cameraPosition != targetPosition); in Update()
123 NW_ASSERT(!math::VEC3().Cross(upwardVector, targetPosition - cameraPosition).IsZero()); in Update()
129 &targetPosition); in Update()
Dgfx_RotateViewUpdater.cpp99 math::VEC3 targetPosition(0.0f,0.0f,-1.0f); in Update() local
113 math::VEC3Transform(&targetPosition, &transformMatrix, &targetPosition); in Update()
114 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update()
117 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update()
123 &targetPosition); in Update()
Dgfx_AimTargetViewUpdater.cpp134 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update() local
138 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update()
143 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update()
146 NW_ASSERT(cameraPosition != targetPosition); in Update()
152 &targetPosition); in Update()
Dgfx_Camera.cpp447 Camera::SetTargetPosition(const nw::math::VEC3& targetPosition) in SetTargetPosition() argument
456 resAim.SetTargetPosition(targetPosition); in SetTargetPosition()
460 resLookAt.SetTargetPosition(targetPosition); in SetTargetPosition()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp65 const nw::math::VEC3& targetPosition, in CreateCamera() argument
82 resViewUpdater.SetTargetPosition(targetPosition); in CreateCamera()
119 const nw::math::VEC3& targetPosition, in CreateAimCamera() argument
136 resViewUpdater.SetTargetPosition(targetPosition); in CreateAimCamera()
173 const nw::math::VEC3& targetPosition, in CreateFrustumCamera() argument
191 resViewUpdater.SetTargetPosition(targetPosition); in CreateFrustumCamera()
231 const nw::math::VEC3& targetPosition, in CreateOrthoCamera() argument
249 resViewUpdater.SetTargetPosition(targetPosition); in CreateOrthoCamera()
292 const nw::math::VEC3& targetPosition, in CreateStereoCameras() argument
307 targetPosition, in CreateStereoCameras()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h123 const nw::math::VEC3& targetPosition = TARGET_POSITION,
148 const nw::math::VEC3& targetPosition = TARGET_POSITION,
174 const nw::math::VEC3& targetPosition = TARGET_POSITION,
201 const nw::math::VEC3& targetPosition = TARGET_POSITION,
235 const nw::math::VEC3& targetPosition = TARGET_POSITION,
/NW4C-1.2.23/include/nw/gfx/
Dgfx_Camera.h319 void SetTargetPosition(const nw::math::VEC3& targetPosition);