Searched refs:tableMemory (Results 1 – 2 of 2) sorted by relevance
596 void* tableMemory = allocator->Alloc(sizeof(ResFragmentLightingTableData)); in CopyResFragmentLightingTable() local597 if (tableMemory == NULL) in CopyResFragmentLightingTable()604 new(tableMemory) ResFragmentLightingTableData(resFragmentLightingTable.ref()); in CopyResFragmentLightingTable()684 void* tableMemory = allocator->Alloc(sizeof(ResLightingLookupTableData)); in CopyResLightingLookupTable() local686 if (tableMemory == NULL) in CopyResLightingLookupTable()693 new(tableMemory) ResLightingLookupTableData(resLightingLookupTable.ref()); in CopyResLightingLookupTable()
153 void* tableMemory = allocator->AllocAndFill(sizeof(u32) * NW_FOG_TABLE_COMMAND_NUM, 0); in CreateResFog() local155 fogSampler->toCommandCacheTable.set_ptr( tableMemory ); in CreateResFog()