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/NW4C-1.2.23/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h174 SymbolType symbolType = SYMBOL_TYPE_INVALID; in SearchUniformIndex() local
190 …else if (BEGIN_BOOL <= symbolIndex ) { symbolType = SYMBOL_TYPE_BOOL; symbolIndex = symbolIndex … in SearchUniformIndex()
191 …else if (BEGIN_INT <= symbolIndex ) { symbolType = SYMBOL_TYPE_INT; symbolIndex = symbolIndex … in SearchUniformIndex()
192 …else if (BEGIN_FLOAT <= symbolIndex ) { symbolType = SYMBOL_TYPE_FLOAT; symbolIndex = symbolIndex … in SearchUniformIndex()
193 …else { symbolType = SYMBOL_TYPE_INPUT; symbolIndex = symbolIndex;… in SearchUniformIndex()
198 return std::make_pair(symbolIndex, symbolType); in SearchUniformIndex()
211 SearchUniformIndex(s32 shaderIndex, SymbolType symbolType, s32 index) const in SearchUniformIndex() argument
230 switch ( symbolType ) in SearchUniformIndex()
262 int SearchBinadSymbolCount(s32 shaderIndex, SymbolType symbolType) const in SearchBinadSymbolCount() argument
295 switch ( symbolType ) in SearchBinadSymbolCount()