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Searched refs:startShadowCommandMemory (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp802 void* startShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartShadowRenderCommand)); in InitializeScenes() local
803 NW_NULL_ASSERT(startShadowCommandMemory); in InitializeScenes()
804 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp872 void* startShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartShadowRenderCommand)); in InitializeScenes() local
873 NW_NULL_ASSERT(startShadowCommandMemory); in InitializeScenes()
874 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()