Searched refs:startShadowCommandMemory (Results 1 – 2 of 2) sorted by relevance
802 void* startShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartShadowRenderCommand)); in InitializeScenes() local803 NW_NULL_ASSERT(startShadowCommandMemory); in InitializeScenes()804 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()
872 void* startShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartShadowRenderCommand)); in InitializeScenes() local873 NW_NULL_ASSERT(startShadowCommandMemory); in InitializeScenes()874 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()