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Searched refs:startMaterialChangeCommandMemory (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp465 …void* startMaterialChangeCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartMaterialChangeRenderC… in InitializeScenes() local
466 NW_NULL_ASSERT(startMaterialChangeCommandMemory); in InitializeScenes()
468 new(startMaterialChangeCommandMemory) StartMaterialChangeRenderCommand(s_EdgeMaterial); in InitializeScenes()