Searched refs:startCommandMemory (Results 1 – 2 of 2) sorted by relevance
814 void* startCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartRenderCommand)); in InitializeScenes() local815 NW_NULL_ASSERT(startCommandMemory); in InitializeScenes()816 …s_StartRenderCommand = new(startCommandMemory) StartRenderCommand(s_RenderSystem, s_RenderTargets[… in InitializeScenes()
884 void* startCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartRenderCommand)); in InitializeScenes() local885 NW_NULL_ASSERT(startCommandMemory); in InitializeScenes()886 …s_StartRenderCommand = new(startCommandMemory) StartRenderCommand(s_RenderSystem, s_RenderTargets[… in InitializeScenes()