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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_TransformAnim.cpp265 const math::MTX34& srcMtx = src->TransformMatrix(); in BlendRotateMatrix() local
269 dstMtx.f._00 = srcMtx.f._00 * weight; in BlendRotateMatrix()
270 dstMtx.f._01 = srcMtx.f._01 * weight; in BlendRotateMatrix()
271 dstMtx.f._02 = srcMtx.f._02 * weight; in BlendRotateMatrix()
273 dstMtx.f._10 = srcMtx.f._10 * weight; in BlendRotateMatrix()
274 dstMtx.f._11 = srcMtx.f._11 * weight; in BlendRotateMatrix()
275 dstMtx.f._12 = srcMtx.f._12 * weight; in BlendRotateMatrix()
281 dstMtx.f._00 += srcMtx.f._00 * weight; in BlendRotateMatrix()
282 dstMtx.f._01 += srcMtx.f._01 * weight; in BlendRotateMatrix()
283 dstMtx.f._02 += srcMtx.f._02 * weight; in BlendRotateMatrix()
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