Searched refs:specular1U32 (Results 1 – 1 of 1) sorted by relevance
193 u32 specular1U32 = resLight.GetSpecular1U32(); in ActivateFragmentLight() local198 u8 r = (specular1U32 & MASK); in ActivateFragmentLight()199 u8 g = ((specular1U32 >> 8) & MASK); in ActivateFragmentLight()200 u8 b = ((specular1U32 >> 16) & MASK); in ActivateFragmentLight()201 … specular1U32 = (static_cast<u32>(r) << 20) | (static_cast<u32>(g) << 10) | (static_cast<u32>(b)); in ActivateFragmentLight()205 …specular1U32 = CommandCacheHelper::MultU32Color(resLight.GetSpecular1U32(), materialColor.GetSpecu… in ActivateFragmentLight()212 specular1U32, in ActivateFragmentLight()