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Searched refs:specular1U32 (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_ActivateCommand.h193 u32 specular1U32 = resLight.GetSpecular1U32(); in ActivateFragmentLight() local
198 u8 r = (specular1U32 & MASK); in ActivateFragmentLight()
199 u8 g = ((specular1U32 >> 8) & MASK); in ActivateFragmentLight()
200 u8 b = ((specular1U32 >> 16) & MASK); in ActivateFragmentLight()
201specular1U32 = (static_cast<u32>(r) << 20) | (static_cast<u32>(g) << 10) | (static_cast<u32>(b)); in ActivateFragmentLight()
205specular1U32 = CommandCacheHelper::MultU32Color(resLight.GetSpecular1U32(), materialColor.GetSpecu… in ActivateFragmentLight()
212 specular1U32, in ActivateFragmentLight()