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/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleRandom.h41 ParticleRandom(const ParticleRandom& source) in ParticleRandom() argument
43 Set(source); in ParticleRandom()
86 void Set(const ParticleRandom& source) in Set() argument
88 m_Seed = source.m_Seed; in Set()
Dgfx_GfxObject.h186 GfxPtr(ut::internal::MoveSource< ut::MovePtr<TTObject, TTDeleter> > source) in GfxPtr() argument
187 : m_MovePtr(source) {} in GfxPtr()
Dgfx_TransformAnim.h71 virtual void ConvertToAnimResult(anim::AnimResult* result, const void* source) const;
/NW4C-1.2.23/include/nw/anim/
Danim_AnimBlend.h267 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const = 0;
313 … void ConvertFloatVectorToAnimResult(AnimResult* result, const void* source, int compCount) const;
372 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument
375 *reinterpret_cast<const bool*>(source); in ConvertToAnimResult()
426 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument
429 *reinterpret_cast<const int*>(source); in ConvertToAnimResult()
484 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument
487 *reinterpret_cast<const float*>(source); in ConvertToAnimResult()
549 virtual void ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult() argument
551 ConvertFloatVectorToAnimResult(result, source, COMP_COUNT); in ConvertToAnimResult()
[all …]
/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_Startup.mel18 // source scripts
19 source NW4C_CommonProc;
20 source NW4C_ExpDialog;
DNW4C_BatchExport.mel18 // source scripts
19 source NW4C_CommonProc;
20 source NW4C_ExpDialog;
DNW4C_SetAnimRange.mel1939 $msgs[2] clip index of drag item (source)
2197 eval("source \"" + $fileName + "\"");
/NW4C-1.2.23/include/nw/dev/
Ddev_Screenshot.h82 bool Equal(const Screenshot* source) const in Equal() argument
84 return (this->m_Hash[0] == source->GetHash()[0] && in Equal()
85 this->m_Hash[1] == source->GetHash()[1] && in Equal()
86 this->m_Hash[2] == source->GetHash()[2] && in Equal()
87 this->m_Hash[3] == source->GetHash()[3]); in Equal()
/NW4C-1.2.23/include/nw/ut/
Dut_MoveArray.h364 void CopyFrom(const MoveArray<TElement>& source) in CopyFrom() argument
368 NW_MAX_ASSERT(source.size(), GetCapacity()); in CopyFrom()
369 this->resize(source.size()); in CopyFrom()
370 std::copy(source.begin(), source.end(), in CopyFrom()
492 void move_construct(iterator dest, const TElement& source) in move_construct() argument
494 new(static_cast<void*>(dest)) TElement(source); in move_construct()
1048 TIterator source = last; in erase() local
1049 for (; dest != last && source != end(); ++dest, ++source) in erase()
1052 move_construct(dest, *source); in erase()
1062 for (; source != end(); ++dest, ++source) in erase()
[all …]
Dut_MovePtr.h313 MovePtr(internal::MoveSource<MovePtr<TTObject, TTDeleter> > source) in MovePtr() argument
314 : m_Object(source.Ptr().Get()), m_Deleter(source.Ptr().GetDeleter()) in MovePtr()
316 source.Ptr().Release(); in MovePtr()
/NW4C-1.2.23/sources/libraries/anim/
Danim_AnimBlend.cpp157 const void* source, in ConvertFloatVectorToAnimResult() argument
163 reinterpret_cast<const float*>(source); in ConvertFloatVectorToAnimResult()
259 AnimBlendOpRgbaColor::ConvertToAnimResult(AnimResult* result, const void* source) const in ConvertToAnimResult()
263 reinterpret_cast<const ut::ResFloatColor*>(source)->ToArray(); in ConvertToAnimResult()
/NW4C-1.2.23/tools/FontConverter/xllt/
Dletter-list.dtd10 <!ATTLIST create source CDATA #IMPLIED> attribute
/NW4C-1.2.23/tools/FontConverter/xggp/
Dglyph-groups.dtd10 <!ATTLIST create source CDATA #IMPLIED> attribute
/NW4C-1.2.23/tools/FontConverter/xlor/
Dletter-order.dtd10 <!ATTLIST create source CDATA #IMPLIED> attribute
/NW4C-1.2.23/documents/License/IronRuby/
DLICENSE.Ruby.txt5 1. You may make and give away verbatim copies of the source form of the
32 b) accompany the distribution with the machine-readable source of
DLICENSE.CPL.txt28 … Contribution of such Contributor, if any, and such derivative works, in source code and object co…
30 … and otherwise transfer the Contribution of such Contributor, if any, in source code and object co…
50 …iv) states that source code for the Program is available from such Contributor, and informs licens…
52 When the Program is made available in source code form:
/NW4C-1.2.23/SampleData/Graphics/Shader/UserShader/
DCalcQuaternion.vsh26 // This source code is the confidential and proprietary
/NW4C-1.2.23/sources/shaders/gfx/DefaultShader/
DCalcQuaternion.vsh26 // This source code is the confidential and proprietary
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_TransformAnim.cpp193 const void* source in ConvertToAnimResult()
197 *reinterpret_cast<const CalculatedTransform*>(source); in ConvertToAnimResult()
Dgfx_ParticleSet.cpp2329 ResParticleRotateUpVectorUpdater::ParticleRotateUpVectorSource source = in ParticleRotateUpVectorUpdater() local
2331 switch (source) in ParticleRotateUpVectorUpdater()
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_StreamSoundPlayer.cpp2228 const void* source = ut::AddOffsetToPtr( s_LoadBuffer, m_BlockBytes * i ); in LoadStreamData() local
2233 std::memcpy( dest, source, len ); in LoadStreamData()
/NW4C-1.2.23/documents/License/IronPython/
DLicense.Rtf62 \par \hich\af0\dbch\af31505\loch\f0 (D) If you distribute any portion of the software in source cod…