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Searched refs:soundId (Results 1 – 23 of 23) sorted by relevance

/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundStartable.cpp83 u32 soundId, in StartSound() argument
89 soundId, in StartSound()
116 u32 soundId = detail_GetItemId( soundName ); in StartSound() local
117 if ( soundId == SoundArchive::INVALID_ID ) in StartSound()
122 return StartSound( handle, soundId, startInfo ); in StartSound()
138 u32 soundId, in HoldSound() argument
142 if ( handle->IsAttachedSound() && ( handle->GetId() == soundId ) ) in HoldSound()
151 soundId, in HoldSound()
179 u32 soundId = detail_GetItemId( soundLabel ); in HoldSound() local
180 if ( soundId == SoundArchive::INVALID_ID ) in HoldSound()
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Dsnd_SoundArchive.cpp136 u32 SoundArchive::GetSoundUserParam( ItemId soundId ) const in GetSoundUserParam()
138 return m_pFileReader->GetSoundUserParam( soundId ); in GetSoundUserParam()
141 SoundArchive::SoundType SoundArchive::GetSoundType( ItemId soundId ) const in GetSoundType()
143 return m_pFileReader->GetSoundType( soundId ); in GetSoundType()
145 bool SoundArchive::ReadSoundInfo( ItemId soundId, SoundInfo* info ) const in ReadSoundInfo() argument
147 return m_pFileReader->ReadSoundInfo( soundId, info ); in ReadSoundInfo()
149 bool SoundArchive::ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const in ReadSequenceSoundInfo() argument
151 return m_pFileReader->ReadSequenceSoundInfo( soundId, info ); in ReadSequenceSoundInfo()
153 bool SoundArchive::detail_ReadStreamSoundInfo( ItemId soundId, StreamSoundInfo* info ) const in detail_ReadStreamSoundInfo() argument
155 return m_pFileReader->ReadStreamSoundInfo( soundId, info ); in detail_ReadStreamSoundInfo()
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Dsnd_SoundActor.cpp191 u32 soundId, in SetupSound() argument
206 soundId, in SetupSound()
218 u32 soundId, in detail_SetupSoundWithAmbientInfo() argument
234 soundId, in detail_SetupSoundWithAmbientInfo()
256 u32 soundId, in detail_SetupSound() argument
266 soundId, in detail_SetupSound()
Dsnd_Sound3DEngine.cpp41 u32 soundId, in UpdateAmbientParam() argument
50 (void)soundId; in UpdateAmbientParam()
153 u32 soundId, in UpdateAmbientParam() argument
190 soundId, in UpdateAmbientParam()
199 u32 soundId in GetAmbientPriority() argument
215 soundId, in GetAmbientPriority()
Dsnd_SoundArchiveFileReader.cpp197 SoundArchive::ItemId soundId, SoundArchive::SoundInfo* info ) const in ReadSoundInfo() argument
202 const SoundArchiveFile::SoundInfo* data = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSoundInfo()
339 SoundArchive::ItemId soundId, SoundArchive::Sound3DInfo* info ) const in ReadSound3DInfo() argument
344 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSound3DInfo()
363 SoundArchive::ItemId soundId, SoundArchive::SequenceSoundInfo* info ) const in ReadSequenceSoundInfo() argument
368 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadSequenceSoundInfo()
388 SoundArchive::ItemId soundId, SoundArchive::StreamSoundInfo* info ) const in ReadStreamSoundInfo() argument
393 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadStreamSoundInfo()
410 SoundArchive::ItemId soundId, SoundArchive::WaveSoundInfo* info ) const in ReadWaveSoundInfo() argument
415 const SoundArchiveFile::SoundInfo* soundInfo = m_pInfoBlockBody->GetSoundInfo( soundId ); in ReadWaveSoundInfo()
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Dsnd_Sound3DManager.cpp196 u32 soundId, in detail_UpdateAmbientParam() argument
207 soundId, in detail_UpdateAmbientParam()
225 u32 soundId in detail_GetAmbientPriority() argument
237 soundId in detail_GetAmbientPriority()
Dsnd_Sound3DActor.cpp117 u32 soundId, in SetupSound() argument
137 if ( soundArchive.ReadSound3DInfo( soundId, &p ) ) in SetupSound()
157 param.soundUserParam = soundArchive.GetSoundUserParam( soundId ); in SetupSound()
170 soundId, in SetupSound()
Dsnd_HioSoundArchive.cpp174 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local
175 SoundArchive::SoundType type = m_ArchiveReader.GetSoundType( soundId ); in LoadHeader()
177 bool ret = m_ArchiveReader.ReadSoundInfo( soundId, &info ); in LoadHeader()
179 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader()
186 if ( ReadSound3DInfo( soundId, &info3d ) ) in LoadHeader()
209 bool retDetail = m_ArchiveReader.ReadSequenceSoundInfo( soundId, &seqInfo ); in LoadHeader()
222 bool retDetail = m_ArchiveReader.ReadStreamSoundInfo( soundId, &strmInfo ); in LoadHeader()
230 bool retDetail = m_ArchiveReader.ReadWaveSoundInfo( soundId, &wsdInfo ); in LoadHeader()
Dsnd_SoundArchivePlayer.cpp687 SoundArchive::ItemId soundId, in AllocSound() argument
700 sound->SetId( soundId ); in AllocSound()
721 u32 soundId, in detail_SetupSound() argument
728 soundId, in detail_SetupSound()
751 u32 soundId, in detail_SetupSoundImpl() argument
774 if ( ! m_pSoundArchive->ReadSoundInfo( soundId, &soundInfo ) ) in detail_SetupSoundImpl()
821 ambientPriority = internal::BasicSound::GetAmbientPriority( *ambientArgInfo, soundId ); in detail_SetupSoundImpl()
857 switch ( m_pSoundArchive->GetSoundType( soundId ) ) in detail_SetupSoundImpl()
862 soundId, in detail_SetupSoundImpl()
872 soundId in detail_SetupSoundImpl()
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Dsnd_RomSoundArchive.cpp287 SoundArchive::ItemId soundId = GetSoundIdFromIndex( i ); in LoadHeader() local
288 SoundArchive::SoundType type = m_ArchiveReader.GetSoundType( soundId ); in LoadHeader()
290 bool ret = m_ArchiveReader.ReadSoundInfo( soundId, &info ); in LoadHeader()
292 soundId, ret, info.fileId, info.playerId, info.actorPlayerId, type ); in LoadHeader()
299 if ( ReadSound3DInfo( soundId, &info3d ) ) in LoadHeader()
322 bool retDetail = m_ArchiveReader.ReadSequenceSoundInfo( soundId, &seqInfo ); in LoadHeader()
335 bool retDetail = m_ArchiveReader.ReadStreamSoundInfo( soundId, &strmInfo ); in LoadHeader()
343 bool retDetail = m_ArchiveReader.ReadWaveSoundInfo( soundId, &wsdInfo ); in LoadHeader()
Dsnd_SoundDataManager.cpp256 SoundArchive::ItemId soundId, in LoadSequenceSound() argument
263 u32 fileId = m_pSoundArchive->GetItemFileId( soundId ); in LoadSequenceSound()
274 if ( ! m_pSoundArchive->ReadSequenceSoundInfo( soundId, &info ) ) in LoadSequenceSound()
296 SoundArchive::ItemId soundId, in LoadWaveSound() argument
302 u32 wsdFileId = m_pSoundArchive->GetItemFileId( soundId ); in LoadWaveSound()
324 if ( ! m_pSoundArchive->detail_ReadWaveSoundInfo( soundId, &info ) ) in LoadWaveSound()
367 itemId = soundId; in LoadWaveSound()
Dsnd_BasicSound.cpp1032 int BasicSound::GetAmbientPriority( const AmbientInfo& ambientInfo, u32 soundId ) in GetAmbientPriority() argument
1038 soundId in GetAmbientPriority()
/NW4C-1.2.23/include/nw/snd/
Dsnd_SoundArchiveFileReader.h78 SoundArchive::ItemId soundId,
102 SoundArchive::SoundType GetSoundType( SoundArchive::ItemId soundId ) const;
103 u32 GetSoundUserParam( SoundArchive::ItemId soundId ) const;
105 SoundArchive::ItemId soundId,
108 SoundArchive::ItemId soundId,
111 SoundArchive::ItemId soundId,
114 SoundArchive::ItemId soundId,
Dsnd_Sound3DEngine.h223 u32 soundId,
233 u32 soundId
238 u32 soundId,
Dsnd_SoundStartable.h373 SoundArchive::ItemId soundId,
444 SoundArchive::ItemId soundId,
515 SoundArchive::ItemId soundId,
560 u32 soundId,
Dsnd_Sound3DManager.h114 u32 soundId,
121 u32 soundId
447 u32 soundId,
452 u32 soundId
Dsnd_SoundArchive.h809 u32 GetSoundUserParam( ItemId soundId ) const;
826 SoundType GetSoundType( ItemId soundId ) const;
843 bool ReadSoundInfo( ItemId soundId, SoundInfo* info ) const;
860 bool ReadSequenceSoundInfo( ItemId soundId, SequenceSoundInfo* info ) const;
911 bool detail_ReadStreamSoundInfo( ItemId soundId, StreamSoundInfo* info ) const;
914 bool detail_ReadWaveSoundInfo( ItemId soundId, WaveSoundInfo* info ) const;
931 bool ReadSound3DInfo( ItemId soundId, Sound3DInfo* info ) const;
Dsnd_SoundActor.h244 u32 soundId,
449 u32 soundId,
458 u32 soundId,
Dsnd_SoundArchivePlayer.h439 u32 soundId,
466 u32 soundId,
476 SoundArchive::ItemId soundId,
Dsnd_BasicSound.h345 static int GetAmbientPriority( const AmbientInfo& ambientInfo, u32 soundId );
442 u32 soundId,
447 u32 soundId
Dsnd_SoundDataManager.h335 SoundArchive::ItemId soundId,
341 SoundArchive::ItemId soundId,
Dsnd_Sound3DActor.h272 u32 soundId,
Dsnd_SoundArchiveFile.h226 const SoundInfo* GetSoundInfo( SoundArchive::ItemId soundId ) const;