Searched refs:sonicVelocity (Results 1 – 2 of 2) sorted by relevance
149 const f32 sonicVelocity = manager.GetSonicVelocity(); in CalcPitch() local150 if ( sonicVelocity == 0.0f ) { in CalcPitch()180 if ( listenerVelocity > sonicVelocity ) { in CalcPitch()183 else if ( actorVelocity >= sonicVelocity ) { in CalcPitch()187 pitch = ( sonicVelocity - listenerVelocity ) / ( sonicVelocity - actorVelocity ); in CalcPitch()
384 void SetSonicVelocity( f32 sonicVelocity ) { m_SonicVelocity = sonicVelocity; } in SetSonicVelocity() argument