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Searched refs:skeletalModel (Results 1 – 13 of 13) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneUpdateHelper.h82 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in operator() local
84 if (skeletalModel) in operator()
86 Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator()
93 if (skeletalModel) in operator()
95 if (!skeletalModel->IsSharingSkeleton()) in operator()
98 skeletalModel->GetSkeleton(), in operator()
103 const Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator()
113 gfx::ResMeshArray meshs = skeletalModel->GetResMeshes(); in operator()
117 … EnqueueSkeletalModelMesh(this->m_RenderQueue, skeletalModel, meshLayerId, *this->m_Camera)); in operator()
Dgfx_MeshRenderer.h129 SkeletalModel* skeletalModel,
Dgfx_SceneContext.h395 void PushSkeletalModel(SkeletalModel* skeletalModel) in PushSkeletalModel() argument
397 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp102 nw::gfx::SkeletalModel* skeletalModel; member
350 s_AnimModelSetTemplate.skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources()
399 NW_NULL_ASSERT(s_AnimModelSetTemplate.skeletalModel); in BuildAnimModelTemplate()
404 …s_AnimModelSetTemplate.skeletalModel->GetSkeleton()->GetResSkeleton().SetFlags(nw::gfx::ResSkeleto… in BuildAnimModelTemplate()
407 …s_AnimModelSetTemplate.evaluator = InitializeSkeletalAnim(s_AnimModelSetTemplate.skeletalModel, s_… in BuildAnimModelTemplate()
487 nw::gfx::SkeletalModel* skeletalModel; in DuplicateModel() local
497 skeletalModel = nw::gfx::SkeletalModel::Builder() in DuplicateModel()
498 .SharedSkeleton( s_AnimModelSetTemplate.skeletalModel->GetSkeleton() ) in DuplicateModel()
499 .SharedMaterialModel( s_AnimModelSetTemplate.skeletalModel ) in DuplicateModel()
500 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel()
[all …]
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmModel.cpp216 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() local
220 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() local
225 NW_NULL_ASSERT(skeletalModel); in Duplicate()
228 model->m_SkeletalModel = skeletalModel; in Duplicate()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp458 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup() local
459 NW_ASSERT(skeletalModel); in GetAnimGroup()
460 animGroup = skeletalModel->GetSkeletalAnimGroup(); in GetAnimGroup()
521 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject() local
522 NW_ASSERT(skeletalModel); in BindAnimationObject()
523 skeletalModel->SetSkeletalAnimObject(animObject); in BindAnimationObject()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp172 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in RenderSeparateDataShape() local
195 if (skeletalModel && boneIndexCount != 0) in RenderSeparateDataShape()
198 skeletalModel, in RenderSeparateDataShape()
518 SkeletalModel* skeletalModel, in SetMatrixPalette() argument
541 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetMatrixPalette()
Dgfx_RenderContext.cpp336 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in SetModelMatrix() local
337 if (skeletalModel) in SetModelMatrix()
339 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetModelMatrix()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp197 nw::gfx::SkeletalModel* skeletalModel, in SetTargetObject() argument
201 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetTargetObject()
505 nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
506 if (skeletalModel) in BuildResources()
508 s_SkeletalModel = skeletalModel; in BuildResources()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp746 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
747 s_AnimModel = skeletalModel; in BuildResources()
749 nw::gfx::Material* material = skeletalModel->GetMaterial(0); in BuildResources()
750 NW_ASSERT(skeletalModel->GetMaterialCount() != 0); in BuildResources()
757 skeletalModel->SetUserParameter(SHADOW_CASTER); in BuildResources()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Utility.h513 nw::gfx::SkeletalModel* skeletalModel = in BindAnimation() local
515 nw::gfx::ResSkeleton resSkeleton = skeletalModel->GetSkeleton()->GetResSkeleton(); in BindAnimation()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp346 nw::gfx::SkeletalModel* skeletalModel = static_cast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
347 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in BuildResources()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp690 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local
691 s_AnimModel = skeletalModel; in BuildResources()
694 skeletalModel->SetUserParameter(SHADOW_CASTER); in BuildResources()