| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneUpdateHelper.h | 82 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in operator() local 84 if (skeletalModel) in operator() 86 Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator() 93 if (skeletalModel) in operator() 95 if (!skeletalModel->IsSharingSkeleton()) in operator() 98 skeletalModel->GetSkeleton(), in operator() 103 const Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator() 113 gfx::ResMeshArray meshs = skeletalModel->GetResMeshes(); in operator() 117 … EnqueueSkeletalModelMesh(this->m_RenderQueue, skeletalModel, meshLayerId, *this->m_Camera)); in operator()
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| D | gfx_MeshRenderer.h | 129 SkeletalModel* skeletalModel,
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| D | gfx_SceneContext.h | 395 void PushSkeletalModel(SkeletalModel* skeletalModel) in PushSkeletalModel() argument 397 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel()
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 102 nw::gfx::SkeletalModel* skeletalModel; member 350 s_AnimModelSetTemplate.skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() 399 NW_NULL_ASSERT(s_AnimModelSetTemplate.skeletalModel); in BuildAnimModelTemplate() 404 …s_AnimModelSetTemplate.skeletalModel->GetSkeleton()->GetResSkeleton().SetFlags(nw::gfx::ResSkeleto… in BuildAnimModelTemplate() 407 …s_AnimModelSetTemplate.evaluator = InitializeSkeletalAnim(s_AnimModelSetTemplate.skeletalModel, s_… in BuildAnimModelTemplate() 487 nw::gfx::SkeletalModel* skeletalModel; in DuplicateModel() local 497 skeletalModel = nw::gfx::SkeletalModel::Builder() in DuplicateModel() 498 .SharedSkeleton( s_AnimModelSetTemplate.skeletalModel->GetSkeleton() ) in DuplicateModel() 499 .SharedMaterialModel( s_AnimModelSetTemplate.skeletalModel ) in DuplicateModel() 500 ….Create(NULL, nw::gfx::ResSceneObject(s_AnimModelSetTemplate.skeletalModel->GetResModel()), &s_Dev… in DuplicateModel() [all …]
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmModel.cpp | 216 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() local 220 nw::gfx::SkeletalModel* skeletalModel = nw::gfx::SkeletalModel::Builder() in Duplicate() local 225 NW_NULL_ASSERT(skeletalModel); in Duplicate() 228 model->m_SkeletalModel = skeletalModel; in Duplicate()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 458 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup() local 459 NW_ASSERT(skeletalModel); in GetAnimGroup() 460 animGroup = skeletalModel->GetSkeletalAnimGroup(); in GetAnimGroup() 521 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject() local 522 NW_ASSERT(skeletalModel); in BindAnimationObject() 523 skeletalModel->SetSkeletalAnimObject(animObject); in BindAnimationObject()
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_MeshRenderer.cpp | 172 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in RenderSeparateDataShape() local 195 if (skeletalModel && boneIndexCount != 0) in RenderSeparateDataShape() 198 skeletalModel, in RenderSeparateDataShape() 518 SkeletalModel* skeletalModel, in SetMatrixPalette() argument 541 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetMatrixPalette()
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| D | gfx_RenderContext.cpp | 336 SkeletalModel* skeletalModel = ut::DynamicCast<SkeletalModel*>(model); in SetModelMatrix() local 337 if (skeletalModel) in SetModelMatrix() 339 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetModelMatrix()
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 197 nw::gfx::SkeletalModel* skeletalModel, in SetTargetObject() argument 201 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetTargetObject() 505 nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local 506 if (skeletalModel) in BuildResources() 508 s_SkeletalModel = skeletalModel; in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 746 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local 747 s_AnimModel = skeletalModel; in BuildResources() 749 nw::gfx::Material* material = skeletalModel->GetMaterial(0); in BuildResources() 750 NW_ASSERT(skeletalModel->GetMaterialCount() != 0); in BuildResources() 757 skeletalModel->SetUserParameter(SHADOW_CASTER); in BuildResources()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_Utility.h | 513 nw::gfx::SkeletalModel* skeletalModel = in BindAnimation() local 515 nw::gfx::ResSkeleton resSkeleton = skeletalModel->GetSkeleton()->GetResSkeleton(); in BindAnimation()
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| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 346 nw::gfx::SkeletalModel* skeletalModel = static_cast<nw::gfx::SkeletalModel*>(node); in BuildResources() local 347 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in BuildResources()
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 690 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(node); in BuildResources() local 691 s_AnimModel = skeletalModel; in BuildResources() 694 skeletalModel->SetUserParameter(SHADOW_CASTER); in BuildResources()
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