Searched refs:skeletalInterpolator (Results 1 – 1 of 1) sorted by relevance
422 nw::gfx::TransformAnimInterpolator* skeletalInterpolator = in UpdateBlender() local424 if (skeletalInterpolator != NULL) in UpdateBlender()443 skeletalInterpolator->SetWeight(0, s_SkeletalAnimWeight0); in UpdateBlender()444 skeletalInterpolator->SetWeight(1, s_SkeletalAnimWeight1); in UpdateBlender()