Searched refs:shadingParametersResMaterial (Results 1 – 2 of 2) sorted by relevance
203 ResMaterial shadingParametersResMaterial = material->GetShaderParameterResMaterial(); in SetDetailedMaterialIdAndTranslucencyKind() local204 NW_ASSERT(shadingParametersResMaterial.IsValid()); in SetDetailedMaterialIdAndTranslucencyKind()207 shadingParametersResMaterial.GetTranslucencyKind(); in SetDetailedMaterialIdAndTranslucencyKind()
526 ResMaterial shadingParametersResMaterial = material->GetShaderParameterResMaterial(); in GetRenderLayerId() local527 NW_ASSERT(shadingParametersResMaterial.IsValid()); in GetRenderLayerId()529 return shadingParametersResMaterial.GetTranslucencyKind(); in GetRenderLayerId()