Searched refs:shaderVtxAttrNum (Results 1 – 1 of 1) sorted by relevance
182 …u32 shaderVtxAttrNum = shaderInfo->GetInputRegisterNum( shaderProgramDesc.GetVertexShaderIndex() ); in SetupActivateVertexAttributeCommand_() local189 s32 inputRegNum = shaderVtxAttrNum; in SetupActivateVertexAttributeCommand_()356 while ( inputIndex < shaderVtxAttrNum ) in SetupActivateVertexAttributeCommand_()358 s32 usage = shaderVtxAttrNum - 1; in SetupActivateVertexAttributeCommand_()