Searched refs:shaderProgramDesc (Results 1 – 3 of 3) sorted by relevance
161 ResShaderProgramDescription shaderProgramDesc in SetupActivateVertexAttributeCommand_() argument179 const ShaderBinaryInfo* shaderInfo = shaderProgramDesc.GetShaderBinaryInfo(); in SetupActivateVertexAttributeCommand_()182 …u32 shaderVtxAttrNum = shaderInfo->GetInputRegisterNum( shaderProgramDesc.GetVertexShaderIndex() ); in SetupActivateVertexAttributeCommand_()381 if (shaderProgramDesc.GetGeometryShaderIndex() >= 0) in SetupActivateVertexAttributeCommand_()400 ResShaderProgramDescription shaderProgramDesc in SetupDeactivateVertexAttributeCommand_() argument403 NW_UNUSED_VARIABLE(shaderProgramDesc); in SetupDeactivateVertexAttributeCommand_()499 ResShaderProgramDescription shaderProgramDesc in SetupVertexAttributeCommand() argument502 SetupActivateVertexAttributeCommand_( shape, shaderProgramDesc ); in SetupVertexAttributeCommand()509 ResShaderProgramDescription shaderProgramDesc in SetupVertexAttributeCommand() argument512 SetupActivateVertexAttributeCommand_( shape, shaderProgramDesc ); in SetupVertexAttributeCommand()[all …]
68 …xIrScale( ResMesh mesh, ResSeparateDataShape shape, ResShaderProgramDescription shaderProgramDesc ) in ResSeparateDataShape_SetupVertexIrScale() argument88 int index = shaderProgramDesc.GetAttributeIndices(attribute.GetUsage()); in ResSeparateDataShape_SetupVertexIrScale()160 ResShaderProgramDescription shaderProgramDesc = shader.GetDescriptions( shaderIndex ); in Setup() local176 internal::SetupVertexAttributeCommand(separateShape, shaderProgramDesc); in Setup()181 internal::SetupDeactivateVertexAttributeCommand(separateShape, shaderProgramDesc); in Setup()195 ResSeparateDataShape_SetupVertexIrScale( *this, separateShape, shaderProgramDesc ); in Setup()
401 ResShaderProgramDescription shaderProgramDesc );405 ResShaderProgramDescription shaderProgramDesc );415 ResShaderProgramDescription shaderProgramDesc );419 ResShaderProgramDescription shaderProgramDesc );