Searched refs:shaderPath (Results 1 – 2 of 2) sorted by relevance
90 bool InitializeShader( os::IAllocator* allocator, const wchar_t* shaderPath );
113 GraphicsDrawing::InitializeShader( os::IAllocator* allocator, const wchar_t* shaderPath ) in InitializeShader() argument117 ut::MoveArray<u8> buffer = nw::demo::Utility::LoadFile( allocator, shaderPath ); in InitializeShader()