Searched refs:shaderOutputNum (Results 1 – 1 of 1) sorted by relevance
347 u32 shaderOutputNum; in BuildOutAttrCommand() local356 …this->GetShaderOutputRegisterNum( vertexIndex, geometryIndex, &shaderOutputNum, &shaderOutputMask … in BuildOutAttrCommand()417 shaderOutputNum - 1, 0x0001025e, // 出力レジスタ数 - 1 (vtx/geom) in BuildOutAttrCommand()418 shaderOutputNum, 0x000f004f, // 出力レジスタ数 (vtx/geom) in BuildOutAttrCommand()