Home
last modified time | relevance | path

Searched refs:shaderOutputMap (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ShaderBinaryInfo.cpp348 u32 shaderOutputMap[7]; in BuildOutAttrCommand() local
357 this->GetShaderOutputRegisterMap( vertexIndex, geometryIndex, &shaderOutputMap[0] ); in BuildOutAttrCommand()
419 shaderOutputMap[0], 0x806f0050, // 出力レジスタ0のフォーマット in BuildOutAttrCommand()
420 shaderOutputMap[1], shaderOutputMap[2], // 出力レジスタ1,2のフォーマット in BuildOutAttrCommand()
421 shaderOutputMap[3], shaderOutputMap[4], // 出力レジスタ3,4のフォーマット in BuildOutAttrCommand()
422 shaderOutputMap[5], shaderOutputMap[6], // 出力レジスタ5,6のフォーマット in BuildOutAttrCommand()