Searched refs:shaderName (Results 1 – 3 of 3) sorted by relevance
23 shaderName = None29 shaderName = argument54 if shaderName == None:55 shaderName = binaryFileNameSplit[0]72 if not shaderName.endswith(".csdr") and not shaderName.endswith(".cmdl"):73 shaderName += ".csdr"76 output = open(shaderName, 'wb')
37 SmOgl* SmOgl::InitializeSmOgl( const wchar_t* shaderName ) in InitializeSmOgl() argument44 s_SmOgl = new SmOgl( shaderName ); in InitializeSmOgl()68 SmOgl::SmOgl( const wchar_t* shaderName ) in SmOgl() argument72 NW_NULL_ASSERT( shaderName ); in SmOgl()83 if ( !m_ShaderFile.Read( shaderName, m_Allocator ) ) in SmOgl()
49 SmOgl( const wchar_t* shaderName );57 static SmOgl* InitializeSmOgl( const wchar_t* shaderName );