Searched refs:shaderIter (Results 1 – 1 of 1) sorted by relevance
181 for (MaterialKeyValueArray::iterator shaderIter = m_MaterialsWorkSpace.begin(); in Generate() local182 shaderIter != shaderEnd; in Generate()183 ++shaderIter) in Generate()186 equal_range(m_Materials.begin(), m_Materials.end(), (*shaderIter).uniqueId, in Generate()