Searched refs:shaderInfo (Results 1 – 2 of 2) sorted by relevance
152 ShaderBinaryInfo* shaderInfo = resBinaryShader.GetShaderBinaryInfo(); in ResBinaryShader_Setup() local153 shaderInfo->AnalyzeBinary(); in ResBinaryShader_Setup()160 shaderInfo->BuildCommonCommand(); in ResBinaryShader_Setup()239 ShaderBinaryInfo* shaderInfo = resBinaryShader.GetShaderBinaryInfo(); in Cleanup() local240 shaderInfo->~ShaderBinaryInfo(); in Cleanup()241 CommandCacheManager::Free( shaderInfo ); in Cleanup()324 ShaderBinaryInfo* shaderInfo = ownerShader.GetShaderBinaryInfo(); in Setup() local329 shaderInfo->BuildShaderProgramCommand( vertexShaderIndex, geometryShaderIndex ); in Setup()402 const ShaderBinaryInfo* shaderInfo = this->GetShaderBinaryInfo(); in GetVertexUniformIndex() local403 NW_NULL_ASSERT( shaderInfo ); in GetVertexUniformIndex()[all …]
179 const ShaderBinaryInfo* shaderInfo = shaderProgramDesc.GetShaderBinaryInfo(); in SetupActivateVertexAttributeCommand_() local180 NW_NULL_ASSERT( shaderInfo ); in SetupActivateVertexAttributeCommand_()182 …u32 shaderVtxAttrNum = shaderInfo->GetInputRegisterNum( shaderProgramDesc.GetVertexShaderIndex() ); in SetupActivateVertexAttributeCommand_()