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Searched refs:shaderInfo (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResShader.cpp152 ShaderBinaryInfo* shaderInfo = resBinaryShader.GetShaderBinaryInfo(); in ResBinaryShader_Setup() local
153 shaderInfo->AnalyzeBinary(); in ResBinaryShader_Setup()
160 shaderInfo->BuildCommonCommand(); in ResBinaryShader_Setup()
239 ShaderBinaryInfo* shaderInfo = resBinaryShader.GetShaderBinaryInfo(); in Cleanup() local
240 shaderInfo->~ShaderBinaryInfo(); in Cleanup()
241 CommandCacheManager::Free( shaderInfo ); in Cleanup()
324 ShaderBinaryInfo* shaderInfo = ownerShader.GetShaderBinaryInfo(); in Setup() local
329 shaderInfo->BuildShaderProgramCommand( vertexShaderIndex, geometryShaderIndex ); in Setup()
402 const ShaderBinaryInfo* shaderInfo = this->GetShaderBinaryInfo(); in GetVertexUniformIndex() local
403 NW_NULL_ASSERT( shaderInfo ); in GetVertexUniformIndex()
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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ActivateCommand.cpp179 const ShaderBinaryInfo* shaderInfo = shaderProgramDesc.GetShaderBinaryInfo(); in SetupActivateVertexAttributeCommand_() local
180 NW_NULL_ASSERT( shaderInfo ); in SetupActivateVertexAttributeCommand_()
182 …u32 shaderVtxAttrNum = shaderInfo->GetInputRegisterNum( shaderProgramDesc.GetVertexShaderIndex() ); in SetupActivateVertexAttributeCommand_()