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Searched refs:setting (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/sources/libraries/lyt/
Dlyt_Material.cpp761 static const TexEnvSetting setting = in SetupGraphics() local
773 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()
786 static const TexEnvSetting setting = in SetupGraphics() local
798 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()
810 static const TexEnvSetting setting = in SetupGraphics() local
822 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()
831 static const TexEnvSetting setting = in SetupGraphics() local
843 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()
854 static const TexEnvSetting setting = in SetupGraphics() local
866 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()
[all …]
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp31 const SceneEnvironmentSetting& setting in ApplyFrom() argument
34 …SceneEnvironmentSetting::CameraBinderArray::const_iterator cameraBinderEnd = setting.GetCameraEnd(… in ApplyFrom()
35 …for (SceneEnvironmentSetting::CameraBinderArray::const_iterator cameraBinder = setting.GetCameraBe… in ApplyFrom()
46 SceneEnvironmentSetting::FogBinderArray::const_iterator fogBinderEnd = setting.GetFogEnd(); in ApplyFrom()
47 for (SceneEnvironmentSetting::FogBinderArray::const_iterator fogBinder = setting.GetFogBegin(); in ApplyFrom()
58 …SceneEnvironmentSetting::LightSetBinderArray::const_iterator lightSetBinderEnd = setting.GetLightS… in ApplyFrom()
59 …for (SceneEnvironmentSetting::LightSetBinderArray::const_iterator lightSetBinder = setting.GetLigh… in ApplyFrom()
Dgfx_SceneEnvironmentSetting.cpp47 SceneEnvironmentSetting* setting = new(memory) SceneEnvironmentSetting( in Create() local
52 return setting; in Create()
/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_ExpDialog.mel85 does save load scene setting
93 //trace ("save load scene setting: " + `optionVar -q nw4cExpDialog_SaveLoadSceneSetting` + "\n");
98 load setting from option string
121 load setting from scene (called when scene is opened)
129 // check save / load scene setting is enabled
136 // evaluate setting node
156 // load setting
164 setting node function (called from script node) (do nothing now)
176 // set load setting job at scene opened
183 delete useless setting node
[all …]
/NW4C-1.2.23/tools/DebuggerLauncher/
Dreadme.txt28 …If this setting is not made, a check will be made if it's really okay to execute a macro, when exe…
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneEnvironment.h95 void ApplyFrom(const SceneEnvironmentSetting& setting);