Searched refs:setting (Results 1 – 6 of 6) sorted by relevance
761 static const TexEnvSetting setting = in SetupGraphics() local773 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()786 static const TexEnvSetting setting = in SetupGraphics() local798 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()810 static const TexEnvSetting setting = in SetupGraphics() local822 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()831 static const TexEnvSetting setting = in SetupGraphics() local843 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()854 static const TexEnvSetting setting = in SetupGraphics() local866 setting.SetTexEnv(graphicsResource, i); in SetupGraphics()[all …]
31 const SceneEnvironmentSetting& setting in ApplyFrom() argument34 …SceneEnvironmentSetting::CameraBinderArray::const_iterator cameraBinderEnd = setting.GetCameraEnd(… in ApplyFrom()35 …for (SceneEnvironmentSetting::CameraBinderArray::const_iterator cameraBinder = setting.GetCameraBe… in ApplyFrom()46 SceneEnvironmentSetting::FogBinderArray::const_iterator fogBinderEnd = setting.GetFogEnd(); in ApplyFrom()47 for (SceneEnvironmentSetting::FogBinderArray::const_iterator fogBinder = setting.GetFogBegin(); in ApplyFrom()58 …SceneEnvironmentSetting::LightSetBinderArray::const_iterator lightSetBinderEnd = setting.GetLightS… in ApplyFrom()59 …for (SceneEnvironmentSetting::LightSetBinderArray::const_iterator lightSetBinder = setting.GetLigh… in ApplyFrom()
47 SceneEnvironmentSetting* setting = new(memory) SceneEnvironmentSetting( in Create() local52 return setting; in Create()
85 does save load scene setting93 //trace ("save load scene setting: " + `optionVar -q nw4cExpDialog_SaveLoadSceneSetting` + "\n");98 load setting from option string121 load setting from scene (called when scene is opened)129 // check save / load scene setting is enabled136 // evaluate setting node156 // load setting164 setting node function (called from script node) (do nothing now)176 // set load setting job at scene opened183 delete useless setting node[all …]
28 …If this setting is not made, a check will be made if it's really okay to execute a macro, when exe…
95 void ApplyFrom(const SceneEnvironmentSetting& setting);