Searched refs:seqSound (Results 1 – 1 of 1) sorted by relevance
853 internal::SequenceSound* seqSound = NULL; in detail_SetupSoundImpl() local860 seqSound = AllocSound<internal::SequenceSound>( in detail_SetupSoundImpl()867 if ( seqSound == NULL ) in detail_SetupSoundImpl()878 sound = seqSound; in detail_SetupSoundImpl()950 NW_NULL_ASSERT( seqSound ); in detail_SetupSoundImpl()953 (void)player.detail_AllocPlayerHeap( seqSound ); in detail_SetupSoundImpl()958 seqSound->Finalize(); in detail_SetupSoundImpl()979 seqSound, in detail_SetupSoundImpl()988 seqSound->Finalize(); in detail_SetupSoundImpl()