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Searched refs:sceneObject (Results 1 – 23 of 23) sorted by relevance

/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Particle.cpp224 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate() local
228 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate()
238 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate() local
242 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in Allocate()
Ddemo_Utility.cpp402 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() local
409 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DGfxCtrl.cpp473 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment() local
477 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneEnvironment()
554 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment() local
559 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in CreateSceneEnvironment()
591 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateCamera() local
595 nw::gfx::SceneNode* node = nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateCamera()
/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp250 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
255 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp320 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
325 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp313 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
318 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp386 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
391 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp336 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
341 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp431 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
436 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp412 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
417 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp289 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
294 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp375 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in InitializeScenes() local
380 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in InitializeScenes()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp457 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
462 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp381 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
386 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp305 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() local
310 return nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp587 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
592 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp319 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() local
324 return nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp327 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode() local
332 return nw::ut::DynamicCast<nw::gfx::SceneNode*>(sceneObject); in CreateSceneNode()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp410 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
415 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp392 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
397 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp573 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
578 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp734 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
739 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp797 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources() local
802 nw::ut::DynamicCast<nw::gfx::SceneEnvironmentSetting*>(sceneObject); in BuildResources()