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Searched refs:sceneNode (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp325 SceneNode* sceneNode = ut::DynamicCast<SceneNode*>(object); in BuildSceneObject() local
328 if (sceneNode != NULL && isRecursive) in BuildSceneObject()
330 BuildChildren(sceneNode, resource, allocator, deviceAllocator); in BuildSceneObject()
Dgfx_AnimObject.cpp130 SceneNode* sceneNode, in AnimGroup() argument
134 m_SceneNode(sceneNode), in AnimGroup()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SceneContext.h945 void PushAnimatableNode(SceneNode* sceneNode) in PushAnimatableNode() argument
947 if (sceneNode->GetAnimBinding() != NULL) in PushAnimatableNode()
949 bool isPushed = m_AnimatableNodes.push_back(sceneNode); in PushAnimatableNode()
Dgfx_AnimObject.h128 Builder& SetSceneNode(SceneNode* sceneNode) { m_SceneNode = sceneNode; return *this; } in SetSceneNode() argument
329 SceneNode* sceneNode,