Searched refs:scaleZ (Results 1 – 1 of 1) sorted by relevance
31 f32 scaleZ = 1.0f / (farp - nearp); in CreateMatrixForLinearShadowMapTexture() local33 m[0][0] = 0.5f * coeff * scaleZ; in CreateMatrixForLinearShadowMapTexture()35 m[0][2] = -0.5f * scaleZ; in CreateMatrixForLinearShadowMapTexture()39 m[1][1] = 0.5f * coeff * scaleZ; in CreateMatrixForLinearShadowMapTexture()40 m[1][2] = -0.5f * scaleZ; in CreateMatrixForLinearShadowMapTexture()45 m[2][2] = -scaleZ; in CreateMatrixForLinearShadowMapTexture()