Searched refs:s_UniformVertexIndex (Results 1 – 1 of 1) sorted by relevance
72 static const GLshort s_UniformVertexIndex[][VERTEXATTRSIZE_INDEX] = variable80 NW_COMPILER_ASSERT(ARRAY_LENGTH(s_UniformVertexIndex) == VERTEX_MAX);755 … glBufferData(GL_ARRAY_BUFFER, sizeof(s_UniformVertexIndex), s_UniformVertexIndex, GL_STATIC_DRAW); in InitVBO()