Searched refs:s_TextureResource (Results 1 – 1 of 1) sorted by relevance
149 nw::demo::ResourceSet s_TextureResource; variable435 … s_TextureResource.buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator, TEXTURE_RESOURCE_FILE); in InitializeScenes()436 NW_NULL_ASSERT(s_TextureResource.buffer); in InitializeScenes()437 s_TextureResource.resource = nw::gfx::ResGraphicsFile(&(s_TextureResource.buffer.front())); in InitializeScenes()438 …s_TextureResource.resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(NN_GX_MEM_VRAMA | GL_… in InitializeScenes()439 s_TextureResource.resource.Setup(&s_DeviceAllocator); in InitializeScenes()440 s_ChangedTexture = s_TextureResource.resource.GetTextures(0); in InitializeScenes()500 nw::ut::SafeCleanup(s_TextureResource.resource); in TerminateScenes()505 s_TextureResource.buffer = nw::ut::MoveArray<u8>(); in TerminateScenes()