Searched refs:s_StartShadowRenderCommand (Results 1 – 2 of 2) sorted by relevance
257 StartShadowRenderCommand* s_StartShadowRenderCommand = NULL; variable804 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()812 …new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, s_StartShadowRenderCommand); in InitializeScenes()836 s_DeviceAllocator.Free(s_StartShadowRenderCommand); in TerminateScenes()912 s_StartShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 0); in SubmitView()1014 s_EndShadowRenderCommand->GetCommandSize() - s_StartShadowRenderCommand->GetCommandSize()); in ReportDemo()
257 StartShadowRenderCommand* s_StartShadowRenderCommand = NULL; variable874 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()882 …new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, s_StartShadowRenderCommand); in InitializeScenes()906 s_DeviceAllocator.Free(s_StartShadowRenderCommand); in TerminateScenes()982 s_StartShadowRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 0, 0); in SubmitView()1084 s_EndShadowRenderCommand->GetCommandSize() - s_StartShadowRenderCommand->GetCommandSize()); in ReportDemo()