Searched refs:s_StartRenderCommand (Results 1 – 2 of 2) sorted by relevance
| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 259 StartRenderCommand* s_StartRenderCommand = NULL; variable 816 …s_StartRenderCommand = new(startCommandMemory) StartRenderCommand(s_RenderSystem, s_RenderTargets[… in InitializeScenes() 820 …CommandMemory) EndRenderCommand(s_RenderSystem, s_LeftCamera, s_RightCamera, s_StartRenderCommand); in InitializeScenes() 834 s_DeviceAllocator.Free(s_StartRenderCommand); in TerminateScenes() 930 s_StartRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 1, 1); in SubmitView()
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 259 StartRenderCommand* s_StartRenderCommand = NULL; variable 886 …s_StartRenderCommand = new(startCommandMemory) StartRenderCommand(s_RenderSystem, s_RenderTargets[… in InitializeScenes() 890 …CommandMemory) EndRenderCommand(s_RenderSystem, s_LeftCamera, s_RightCamera, s_StartRenderCommand); in InitializeScenes() 904 s_DeviceAllocator.Free(s_StartRenderCommand); in TerminateScenes() 1000 s_StartRenderCommand, nw::gfx::ResMaterial::TRANSLUCENCY_KIND_OPAQUE, 1, 1); in SubmitView()
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