Searched refs:s_SpotLight (Results 1 – 2 of 2) sorted by relevance
325 nw::gfx::FragmentLight* s_SpotLight = NULL; variable712 s_SpotLight = nw::ut::DynamicCast<nw::gfx::FragmentLight*>(node); in BuildResources()713 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()877 translate.x = s_SpotLight->WorldMatrix().m[0][3]; in UpdateScene()878 translate.y = s_SpotLight->WorldMatrix().m[1][3]; in UpdateScene()879 translate.z = s_SpotLight->WorldMatrix().m[2][3]; in UpdateScene()885 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene()
327 nw::gfx::FragmentLight* s_SpotLight = NULL; variable775 s_SpotLight = nw::ut::DynamicCast<nw::gfx::FragmentLight*>(node); in BuildResources()776 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()947 translate.x = s_SpotLight->WorldMatrix().m[0][3]; in UpdateScene()948 translate.y = s_SpotLight->WorldMatrix().m[1][3]; in UpdateScene()949 translate.z = s_SpotLight->WorldMatrix().m[2][3]; in UpdateScene()955 const nw::math::VEC3& direction = s_SpotLight->Direction(); in UpdateScene()