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Searched refs:s_SkeletalRoot (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp93 nw::gfx::SceneNode* s_SkeletalRoot = NULL; variable
254 NW_ASSERT(s_SkeletalRoot == NULL); in BuildRootNodes()
255 s_SkeletalRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
258 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in BuildRootNodes()
259 NW_NULL_ASSERT(s_SkeletalRoot); in BuildRootNodes()
471 ReattachObjectByName("Male", s_SkeletalRoot); in ReattachObjects()
502 s_SceneRoot->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()
503 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in ToggleAnimationMode()
546 s_SceneRootInvisible->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()
547 s_SceneRoot->AttachChild(s_SkeletalRoot); in ToggleAnimationMode()
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