Searched refs:s_SkeletalRoot (Results 1 – 1 of 1) sorted by relevance
93 nw::gfx::SceneNode* s_SkeletalRoot = NULL; variable254 NW_ASSERT(s_SkeletalRoot == NULL); in BuildRootNodes()255 s_SkeletalRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()258 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in BuildRootNodes()259 NW_NULL_ASSERT(s_SkeletalRoot); in BuildRootNodes()471 ReattachObjectByName("Male", s_SkeletalRoot); in ReattachObjects()502 s_SceneRoot->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()503 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in ToggleAnimationMode()546 s_SceneRootInvisible->DetachChild(s_SkeletalRoot); in ToggleAnimationMode()547 s_SceneRoot->AttachChild(s_SkeletalRoot); in ToggleAnimationMode()[all …]