Searched refs:s_SkeletalAnimWeight0 (Results 1 – 1 of 1) sorted by relevance
107 float s_SkeletalAnimWeight0 = 0.5f; variable329 blender->SetWeight(0, s_SkeletalAnimWeight0); in InitializeSkeletalAnim()441 s_SkeletalAnimWeight0 = 1.0f - s_SkeletalAnimWeight1; in UpdateBlender()443 skeletalInterpolator->SetWeight(0, s_SkeletalAnimWeight0); in UpdateBlender()605 s_SkeletalAnimWeight0 = 0.5f; in InitializeScenes()