Searched refs:s_ShadowTexture (Results 1 – 2 of 2) sorted by relevance
267 nw::gfx::ResImageTexture s_ShadowTexture; variable376 s_ShadowTexture = in InitializeGraphics()385 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()389 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()413 s_ShadowTexture.Cleanup(); in TerminateGraphics()414 if (s_ShadowTexture.IsValid()) in TerminateGraphics()416 s_ShadowTexture.DynamicDestroy(); in TerminateGraphics()646 resTextureMapper.SetTexture(s_ShadowTexture); in SetupShadowMaterial()
267 nw::gfx::ResShadowTexture s_ShadowTexture; variable387 s_ShadowTexture = in InitializeGraphics()396 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()400 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()424 s_ShadowTexture.Cleanup(); in TerminateGraphics()425 if (s_ShadowTexture.IsValid()) in TerminateGraphics()427 s_ShadowTexture.DynamicDestroy(); in TerminateGraphics()672 resTextureMapper.SetTexture(s_ShadowTexture); in SetupShadowMaterial()