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Searched refs:s_ShadowTexture (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp267 nw::gfx::ResImageTexture s_ShadowTexture; variable
376 s_ShadowTexture = in InitializeGraphics()
385 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()
389 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()
413 s_ShadowTexture.Cleanup(); in TerminateGraphics()
414 if (s_ShadowTexture.IsValid()) in TerminateGraphics()
416 s_ShadowTexture.DynamicDestroy(); in TerminateGraphics()
646 resTextureMapper.SetTexture(s_ShadowTexture); in SetupShadowMaterial()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp267 nw::gfx::ResShadowTexture s_ShadowTexture; variable
387 s_ShadowTexture = in InitializeGraphics()
396 s_ShadowTexture.Setup(&s_DeviceAllocator, nw::gfx::ResGraphicsFile(NULL)); in InitializeGraphics()
400 nw::gfx::IRenderTarget::CreateOffScreenBuffer(&s_DeviceAllocator, s_ShadowTexture); in InitializeGraphics()
424 s_ShadowTexture.Cleanup(); in TerminateGraphics()
425 if (s_ShadowTexture.IsValid()) in TerminateGraphics()
427 s_ShadowTexture.DynamicDestroy(); in TerminateGraphics()
672 resTextureMapper.SetTexture(s_ShadowTexture); in SetupShadowMaterial()