Searched refs:s_ShaderResource (Results 1 – 1 of 1) sorted by relevance
38 nw::demo::ResourceSet* s_ShaderResource; variable172 s_ShaderResource = s_DeviceAllocator.AllocAndConstruct<nw::demo::ResourceSet>(1); in InitializeGraphics()173 …s_ShaderResource->buffer = nw::demo::Utility::LoadFile(&s_DeviceAllocator , SHADER_RESOURCE_FILE_N… in InitializeGraphics()175 NW_NULL_ASSERT(s_ShaderResource->buffer); in InitializeGraphics()177 s_ShaderResource->resource = nw::gfx::ResGraphicsFile(&(s_ShaderResource->buffer.front())); in InitializeGraphics()192 s_DeviceAllocator.DestructAndFree(s_ShaderResource, 1); in TerminateGraphics()287 … result = resourceSet->resource.Setup(&s_DeviceAllocator, s_ShaderResource->resource); in InitializeScenes()425 nw::ut::SafeCleanup(s_ShaderResource->resource); in TerminateScenes()