Searched refs:s_SceneRootInvisible (Results 1 – 2 of 2) sorted by relevance
92 nw::gfx::SceneNode* s_SceneRootInvisible = NULL; variable248 NW_ASSERT(s_SceneRootInvisible == NULL); in BuildRootNodes()249 s_SceneRootInvisible = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()258 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in BuildRootNodes()265 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in BuildRootNodes()272 s_SceneRootInvisible->AttachChild(s_VisibilityRoot); in BuildRootNodes()279 s_SceneRootInvisible->AttachChild(s_CameraRoot); in BuildRootNodes()286 s_SceneRootInvisible->AttachChild(s_LightRoot); in BuildRootNodes()503 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in ToggleAnimationMode()507 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in ToggleAnimationMode()[all …]
68 nw::gfx::SceneNode* s_SceneRootInvisible = NULL; variable171 s_SceneRootInvisible = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()175 NW_NULL_ASSERT(s_SceneRootInvisible); in BuildRootNodes()230 nw::gfx::SafeDestroyBranch(s_SceneRootInvisible); in TerminateScenes()