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Searched refs:s_SceneRootInvisible (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp92 nw::gfx::SceneNode* s_SceneRootInvisible = NULL; variable
248 NW_ASSERT(s_SceneRootInvisible == NULL); in BuildRootNodes()
249 s_SceneRootInvisible = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
258 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in BuildRootNodes()
265 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in BuildRootNodes()
272 s_SceneRootInvisible->AttachChild(s_VisibilityRoot); in BuildRootNodes()
279 s_SceneRootInvisible->AttachChild(s_CameraRoot); in BuildRootNodes()
286 s_SceneRootInvisible->AttachChild(s_LightRoot); in BuildRootNodes()
503 s_SceneRootInvisible->AttachChild(s_SkeletalRoot); in ToggleAnimationMode()
507 s_SceneRootInvisible->AttachChild(s_MaterialRoot); in ToggleAnimationMode()
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/NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp68 nw::gfx::SceneNode* s_SceneRootInvisible = NULL; variable
171 s_SceneRootInvisible = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
175 NW_NULL_ASSERT(s_SceneRootInvisible); in BuildRootNodes()
230 nw::gfx::SafeDestroyBranch(s_SceneRootInvisible); in TerminateScenes()