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Searched refs:s_SceneEnvironmentSettings (Results 1 – 17 of 17) sorted by relevance

/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp80 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
258 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
286 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
306 nw::gfx::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
311 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp87 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
328 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
352 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
372 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
377 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp88 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
321 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
347 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
367 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
372 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp92 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
394 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
423 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
443 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
449 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp88 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
344 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
368 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
388 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
393 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp88 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
439 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
469 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
488 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
495 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp92 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
420 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
447 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
467 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
478 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp88 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
297 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
320 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
352 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
357 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp130 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
383 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in InitializeScenes()
405 &s_SceneEnvironmentSettings); in InitializeScenes()
426 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
432 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp98 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
465 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
488 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
508 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
513 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp91 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
389 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
618 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
648 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
655 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp98 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
595 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
630 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
650 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
656 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp183 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
418 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
457 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
498 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
509 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp104 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
400 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
608 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
629 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
636 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp91 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
581 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
693 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
711 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
719 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp335 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
742 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
771 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
841 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
847 s_SceneEnvironmentSettings.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp337 SceneEnvironmentSettingArray s_SceneEnvironmentSettings; variable
805 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
834 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
911 nw::ut::SafeDestroyAll(s_SceneEnvironmentSettings); in TerminateScenes()
917 s_SceneEnvironmentSettings.clear(); in TerminateScenes()