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/NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp63 nw::demo::ResourceArray s_Resources; variable
221 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
225 s_Resources.clear(); in TerminateScenes()
311 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleCtrlEmissionDemo()
/NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp62 nw::demo::ResourceArray s_Resources; variable
220 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
224 s_Resources.clear(); in TerminateScenes()
309 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleRecycleDemo()
/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp66 nw::demo::ResourceArray s_Resources; variable
275 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
305 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
310 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp71 nw::demo::ResourceArray s_Resources; variable
231 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
235 s_Resources.clear(); in TerminateScenes()
322 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleChokeDemo()
/NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp62 nw::demo::ResourceArray s_Resources; variable
220 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
224 s_Resources.clear(); in TerminateScenes()
318 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleScaleDemo()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp74 nw::demo::ResourceArray s_Resources; variable
186 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
410 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
442 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
448 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp80 nw::demo::ResourceArray s_Resources; variable
196 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
243 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateMaterialAnimEvaluator()
616 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
649 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
655 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp70 nw::demo::ResourceArray s_Resources; variable
183 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
459 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
487 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
494 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp74 nw::demo::ResourceArray s_Resources; variable
181 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in BuildTransformAnimResource()
436 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
466 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
477 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp63 nw::demo::ResourceArray s_Resources; variable
231 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
235 s_Resources.clear(); in TerminateScenes()
326 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, EFFECT_RESOURCE… in InitializeParticleApplicationDemo()
/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp40 nw::demo::ResourceArray s_Resources; variable
275 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, resourceData.mo… in InitializeScenes()
323 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes()
423 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
430 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp71 nw::demo::ResourceArray s_Resources; variable
344 BuildResources( nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator) ); in InitializeScenes()
371 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
376 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp68 nw::demo::ResourceArray s_Resources; variable
337 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
366 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
371 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp72 nw::demo::ResourceArray s_Resources; variable
360 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
387 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
392 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp73 nw::demo::ResourceArray s_Resources; variable
401 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SKELETAL_ANIM_R… in BuildAnimModelTemplate()
605 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
647 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
654 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp77 ResourceArray s_Resources; variable
288 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
292 return &(s_Resources.back()); in LoadResources()
438 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
446 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp68 nw::demo::ResourceArray s_Resources; variable
312 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
351 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
356 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp82 ResourceArray s_Resources; variable
302 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
306 return &(s_Resources.back()); in LoadResources()
480 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
488 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp78 ResourceArray s_Resources; variable
310 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
314 return &(s_Resources.back()); in LoadResources()
481 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
490 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp76 nw::demo::ResourceArray s_Resources; variable
584 …s_LutResource = nw::demo::Utility::LoadResources(s_Resources, LUT_RESOURCE_FILE, &s_DeviceAllocato… in InitializeScenes()
590 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, name, &s_Device… in InitializeScenes()
628 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
635 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp63 nw::demo::ResourceArray s_Resources; variable
380 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
404 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
408 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp82 nw::demo::ResourceArray s_Resources; variable
480 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
507 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
512 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp314 nw::demo::ResourceArray s_Resources; variable
452 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
758 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
780 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SHADOW_MATERIAL… in InitializeScenes()
840 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
846 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp147 nw::demo::ResourceArray s_Resources; variable
449 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
497 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
508 s_Resources.clear(); in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp316 nw::demo::ResourceArray s_Resources; variable
463 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, filePath, &s_De… in CreateTransformAnimEvaluator()
821 BuildResources(nw::demo::Utility::LoadResources(s_Resources, name, &s_DeviceAllocator)); in InitializeScenes()
843 …nw::demo::ResourceSet* resourceSet = nw::demo::Utility::LoadResources(s_Resources, SHADOW_MATERIAL… in InitializeScenes()
910 nw::demo::SafeCleanupResources(s_Resources); in TerminateScenes()
916 s_Resources.clear(); in TerminateScenes()

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