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Searched refs:s_ResAnim1 (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp101 nw::anim::res::ResAnim s_ResAnim1; variable
249 s_ResAnim1 = BuildTransformAnimResource(SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
251 NW_ASSERT(s_ResAnim1.IsValid()); in InitializeSkeletalAnim()
258 nw::ut::Max(s_ResAnim0.GetMemberAnimSetCount(), s_ResAnim1.GetMemberAnimSetCount()); in InitializeSkeletalAnim()
297 evaluator->ChangeAnim(s_ResAnim1); in ChangeAnimation()