Searched refs:s_ResAnim1 (Results 1 – 1 of 1) sorted by relevance
101 nw::anim::res::ResAnim s_ResAnim1; variable249 s_ResAnim1 = BuildTransformAnimResource(SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()251 NW_ASSERT(s_ResAnim1.IsValid()); in InitializeSkeletalAnim()258 nw::ut::Max(s_ResAnim0.GetMemberAnimSetCount(), s_ResAnim1.GetMemberAnimSetCount()); in InitializeSkeletalAnim()297 evaluator->ChangeAnim(s_ResAnim1); in ChangeAnimation()