Searched refs:s_ResAnim0 (Results 1 – 1 of 1) sorted by relevance
100 nw::anim::res::ResAnim s_ResAnim0; variable248 s_ResAnim0 = BuildTransformAnimResource(SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()250 NW_ASSERT(s_ResAnim0.IsValid()); in InitializeSkeletalAnim()258 nw::ut::Max(s_ResAnim0.GetMemberAnimSetCount(), s_ResAnim1.GetMemberAnimSetCount()); in InitializeSkeletalAnim()261 maxBones, maxAnimMembers, translateAnimEnabled, s_ResAnim0); in InitializeSkeletalAnim()293 evaluator->ChangeAnim(s_ResAnim0); in ChangeAnimation()