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Searched refs:s_RenderContext (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp58 nw::gfx::RenderContext* s_RenderContext = NULL; variable
211 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics()
221 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()
258 nw::gfx::SafeDestroy(s_RenderContext); in TerminateGraphics()
545 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment()
580 s_RenderContext->SetRenderTarget(s_RenderTarget); in RenderScene()
586 s_RenderContext->ClearBuffer( in RenderScene()
615 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()
620 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()
670 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp63 nw::gfx::RenderContext* s_RenderContext = NULL; variable
223 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics()
233 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()
272 nw::gfx::SafeDestroy(s_RenderContext); in TerminateGraphics()
582 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment()
627 s_RenderContext->SetRenderTarget(s_RenderTarget); in RenderScene()
628 s_RenderContext->SetActiveCamera(0); in RenderScene()
634 s_RenderContext->ClearBuffer( in RenderScene()
663 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()
668 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()
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/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp59 nw::gfx::RenderContext* s_RenderContext = NULL; variable
222 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics()
232 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()
278 nw::gfx::SafeDestroy(s_RenderContext); in TerminateGraphics()
631 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment()
674 s_RenderContext->SetRenderTarget(s_RenderTarget); in RenderScene()
680 s_RenderContext->ClearBuffer( in RenderScene()
709 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()
714 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()
764 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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