Searched refs:s_RenderContext (Results 1 – 3 of 3) sorted by relevance
58 nw::gfx::RenderContext* s_RenderContext = NULL; variable211 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics()221 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()258 nw::gfx::SafeDestroy(s_RenderContext); in TerminateGraphics()545 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment()580 s_RenderContext->SetRenderTarget(s_RenderTarget); in RenderScene()586 s_RenderContext->ClearBuffer( in RenderScene()615 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()620 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()670 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()[all …]
63 nw::gfx::RenderContext* s_RenderContext = NULL; variable223 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics()233 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()272 nw::gfx::SafeDestroy(s_RenderContext); in TerminateGraphics()582 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment()627 s_RenderContext->SetRenderTarget(s_RenderTarget); in RenderScene()628 s_RenderContext->SetActiveCamera(0); in RenderScene()634 s_RenderContext->ClearBuffer( in RenderScene()663 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()668 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()[all …]
59 nw::gfx::RenderContext* s_RenderContext = NULL; variable222 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics()232 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()278 nw::gfx::SafeDestroy(s_RenderContext); in TerminateGraphics()631 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment()674 s_RenderContext->SetRenderTarget(s_RenderTarget); in RenderScene()680 s_RenderContext->ClearBuffer( in RenderScene()709 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()714 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()764 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()[all …]