Searched refs:s_ParticleModels (Results 1 – 2 of 2) sorted by relevance
107 ParticleModelArray s_ParticleModels; variable360 s_ParticleModels.push_back(static_cast<nw::gfx::ParticleModel*>(node)); in BuildResources()477 nw::gfx::SafeDestroyBranchAll(s_ParticleModels); in TerminateScenes()554 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in UpdateNodes()555 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in UpdateNodes()608 ParticleModelArray::iterator particleModelEnd = s_ParticleModels.end(); in SubmitView()609 …for (ParticleModelArray::iterator node = s_ParticleModels.begin(); node != particleModelEnd; ++nod… in SubmitView()639 ParticleModelArray::iterator modelEnd = s_ParticleModels.end(); in RenderScene()640 for (ParticleModelArray::iterator model = s_ParticleModels.begin(); model != modelEnd; ++model) in RenderScene()
128 ParticleMdlArray s_ParticleModels; variable375 ParticleMdlArray::iterator end = s_ParticleModels.end(); in ResetParticle()376 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle()384 s_ParticleModels.clear(); in ResetParticle()430 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation()