Searched refs:s_ParticleModel (Results 1 – 1 of 1) sorted by relevance
81 nw::gfx::ParticleModel* s_ParticleModel = NULL; variable239 s_ParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(node); in BuildResources()240 NW_NULL_ASSERT(s_ParticleModel); in BuildResources()338 if (s_ParticleModel->GetParent() != s_SceneRoot) in TerminateScenes()340 nw::gfx::SafeDestroyBranch(s_ParticleModel); in TerminateScenes()341 s_ParticleModel = NULL; in TerminateScenes()383 nw::gfx::ParticleSet* particleSet = s_ParticleModel->GetParticleSets(0); in UpdateScene()