Searched refs:s_ModelRoot (Results 1 – 9 of 9) sorted by relevance
79 nw::gfx::SceneNode* s_ModelRoot = NULL; variable293 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()294 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()297 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()298 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()373 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()524 if (s_ModelRoot->AttachChild(skeletalModel)) in DuplicateModel()572 s_ModelRoot->DetachChild(destroyModelSet.skeletalModel); in DestroyLastDuplicatedModel()656 s_ModelRoot = NULL; in TerminateScenes()
68 nw::gfx::TransformNode* s_ModelRoot = NULL; variable156 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()157 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()160 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()161 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()360 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()409 s_ModelRoot = NULL; in TerminateScenes()432 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_ModelRoot); in UpdateScene()
80 nw::gfx::SceneNode* s_ModelRoot = NULL; variable295 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()296 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()298 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()299 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()378 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()451 s_ModelRoot = NULL; in TerminateScenes()
76 nw::gfx::SceneNode* s_ModelRoot = NULL; variable324 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()325 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()327 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()328 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()423 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()497 s_ModelRoot = NULL; in TerminateScenes()
80 nw::gfx::SceneNode* s_ModelRoot = NULL; variable325 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()326 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()328 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()329 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()404 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()479 s_ModelRoot = NULL; in TerminateScenes()
86 nw::gfx::SceneNode* s_ModelRoot = NULL; variable500 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()501 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()503 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()504 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()579 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()657 s_ModelRoot = NULL; in TerminateScenes()
158 nw::gfx::SceneNode* s_ModelRoot = NULL; variable263 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()264 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()266 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()267 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()402 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()511 s_ModelRoot = NULL; in TerminateScenes()
319 nw::gfx::SceneNode* s_ModelRoot = NULL; variable544 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()545 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()548 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()549 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()726 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()848 s_ModelRoot = NULL; in TerminateScenes()
321 nw::gfx::SceneNode* s_ModelRoot = NULL; variable555 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()556 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()559 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()560 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()789 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()918 s_ModelRoot = NULL; in TerminateScenes()