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Searched refs:s_ModelRoot (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp79 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
293 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
294 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
297 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
298 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
373 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
524 if (s_ModelRoot->AttachChild(skeletalModel)) in DuplicateModel()
572 s_ModelRoot->DetachChild(destroyModelSet.skeletalModel); in DestroyLastDuplicatedModel()
656 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp68 nw::gfx::TransformNode* s_ModelRoot = NULL; variable
156 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
157 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
160 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
161 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
360 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
409 s_ModelRoot = NULL; in TerminateScenes()
432 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_ModelRoot); in UpdateScene()
/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp80 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
295 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
296 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
298 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
299 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
378 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
451 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp76 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
324 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
325 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
327 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
328 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
423 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
497 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp80 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
325 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
326 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
328 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
329 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
404 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
479 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp86 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
500 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
501 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
503 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
504 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
579 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
657 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp158 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
263 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
264 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
266 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
267 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
402 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
511 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp319 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
544 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
545 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
548 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
549 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
726 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
848 s_ModelRoot = NULL; in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp321 nw::gfx::SceneNode* s_ModelRoot = NULL; variable
555 NW_ASSERT(s_ModelRoot == NULL); in BuildRootNodes()
556 s_ModelRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
559 s_SceneRoot->AttachChild(s_ModelRoot); in BuildRootNodes()
560 NW_NULL_ASSERT(s_ModelRoot); in BuildRootNodes()
789 nw::gfx::AttachNode(s_ModelRoot) in BuildResources()
918 s_ModelRoot = NULL; in TerminateScenes()