Searched refs:s_LutResources (Results 1 – 1 of 1) sorted by relevance
39 nw::demo::ResourceArray s_LutResources; variable267 s_LutResources.push_back(resourceSet); in InitializeScenes()293 …result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResources[resourceData.lutIndex].res… in InitializeScenes()424 nw::demo::SafeCleanupResources(s_LutResources); in TerminateScenes()431 s_LutResources.clear(); in TerminateScenes()