Searched refs:s_LightRoot (Results 1 – 4 of 4) sorted by relevance
97 nw::gfx::SceneNode* s_LightRoot = NULL; variable282 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()283 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()286 s_SceneRootInvisible->AttachChild(s_LightRoot); in BuildRootNodes()287 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()485 ReattachObjectByName("LightAnim", s_LightRoot); in ReattachObjects()519 s_SceneRoot->DetachChild(s_LightRoot); in ToggleAnimationMode()520 s_SceneRootInvisible->AttachChild(s_LightRoot); in ToggleAnimationMode()563 s_SceneRootInvisible->DetachChild(s_LightRoot); in ToggleAnimationMode()564 s_SceneRoot->AttachChild(s_LightRoot); in ToggleAnimationMode()[all …]
70 nw::gfx::TransformNode* s_LightRoot = NULL; variable170 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()171 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()174 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()175 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()234 s_LightRoot->AttachChild(ambientLight); in BuildLights()243 s_LightRoot->AttachChild(hemiSphereLight); in BuildLights()255 s_LightRoot->AttachChild(vertexLight); in BuildLights()273 s_LightRoot->AttachChild(fragmentLight); in BuildLights()411 s_LightRoot = NULL; in TerminateScenes()
320 nw::gfx::TransformNode* s_LightRoot = NULL; variable551 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()552 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()555 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()556 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()713 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()849 s_LightRoot = NULL; in TerminateScenes()862 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()
322 nw::gfx::TransformNode* s_LightRoot = NULL; variable562 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()563 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()566 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()567 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()776 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()919 s_LightRoot = NULL; in TerminateScenes()932 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()