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Searched refs:s_LightRoot (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp97 nw::gfx::SceneNode* s_LightRoot = NULL; variable
282 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()
283 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
286 s_SceneRootInvisible->AttachChild(s_LightRoot); in BuildRootNodes()
287 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()
485 ReattachObjectByName("LightAnim", s_LightRoot); in ReattachObjects()
519 s_SceneRoot->DetachChild(s_LightRoot); in ToggleAnimationMode()
520 s_SceneRootInvisible->AttachChild(s_LightRoot); in ToggleAnimationMode()
563 s_SceneRootInvisible->DetachChild(s_LightRoot); in ToggleAnimationMode()
564 s_SceneRoot->AttachChild(s_LightRoot); in ToggleAnimationMode()
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/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp70 nw::gfx::TransformNode* s_LightRoot = NULL; variable
170 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()
171 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
174 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
175 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()
234 s_LightRoot->AttachChild(ambientLight); in BuildLights()
243 s_LightRoot->AttachChild(hemiSphereLight); in BuildLights()
255 s_LightRoot->AttachChild(vertexLight); in BuildLights()
273 s_LightRoot->AttachChild(fragmentLight); in BuildLights()
411 s_LightRoot = NULL; in TerminateScenes()
/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp320 nw::gfx::TransformNode* s_LightRoot = NULL; variable
551 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()
552 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
555 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
556 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()
713 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()
849 s_LightRoot = NULL; in TerminateScenes()
862 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()
/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp322 nw::gfx::TransformNode* s_LightRoot = NULL; variable
562 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()
563 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
566 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
567 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()
776 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()
919 s_LightRoot = NULL; in TerminateScenes()
932 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()