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/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp139 nw::gfx::Light* s_Light = NULL; variable
526 s_Light = nw::ut::DynamicCast<nw::gfx::Light*>(node); in BuildResources()
648s_Light->Transform().DisableFlags(nw::gfx::CalculatedTransform::FLAG_IS_WORLDMATRIX_CALCULATION_EN… in SetupConstraint()
670 NW_NULL_ASSERT(s_Light); in InitializeScenes()
723 s_Light = NULL; in TerminateScenes()
733 s_Light->WorldMatrix() = *pose.GetMatrix(s_BoneIdx); in ConstrainLight()
736 s_Light->InvalidateInverseWorldMatrix(); in ConstrainLight()