Searched refs:s_IsSdkVoicePause (Results 1 – 2 of 2) sorted by relevance
78 bool s_IsSdkVoicePause; variable96 s_IsSdkVoicePause ? nn::snd::Voice::STATE_PAUSE : nn::snd::Voice::STATE_PLAY; in MySoundFrameProcess()196 s_IsSdkVoicePause = s_IsSdkVoicePausePre = s_SdkVoicePauseTrigger = false; in InitializeSdkVoice()315 writer.Printf(" isPause : %3d\n", s_IsSdkVoicePause ); in OnDrawDownLCD()345 s_IsSdkVoicePause = ! s_IsSdkVoicePause; in OnUpdatePad()401 if ( s_IsSdkVoicePausePre != s_IsSdkVoicePause ) in OnUpdate()409 s_IsSdkVoicePausePre = s_IsSdkVoicePause; in OnUpdate()
78 bool s_IsSdkVoicePause; variable98 s_IsSdkVoicePause ? nn::snd::Voice::STATE_PAUSE : nn::snd::Voice::STATE_PLAY; in MySoundFrameProcess()221 s_IsSdkVoicePause = s_IsSdkVoicePausePre = s_SdkVoicePauseTrigger = false; in InitializeSdkVoice()341 writer.Printf(" isPause : %3d\n", s_IsSdkVoicePause ); in OnDrawDownLCD()371 s_IsSdkVoicePause = ! s_IsSdkVoicePause; in OnUpdatePad()427 if ( s_IsSdkVoicePausePre != s_IsSdkVoicePause ) in OnUpdate()435 s_IsSdkVoicePausePre = s_IsSdkVoicePause; in OnUpdate()